AI Insights · Timothy · July 2022
Top 5 Cannabis Games in Argentina: iOS Performance in Q2 2022
Discover the performance trends of the top 5 cannabis-themed games on iOS in Argentina during Q2 2022, including download rates, revenue, and active user data.
During Q2 2022, the top 5 cannabis-themed games on iOS in Argentina showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a breakdown of how each app fared, based on data from Sensor Tower.
Hempire - Weed Growing Game
Throughout Q2 2022, Hempire - Weed Growing Game from LBC Studios Inc. saw fluctuating weekly downloads, starting at 55 in late March and experiencing peaks and troughs, with a notable high of 59 downloads in the final week of May. The game's weekly revenue hit a peak of approximately $124 in the week of May 23, while weekly active users decreased from 285 at the end of March to 154 by the end of June.
Wiz Khalifa's Weed Farm
Wiz Khalifa's Weed Farm by Metamoki Inc. had relatively stable weekly downloads, ranging from 8 to 33. The game experienced a significant spike in revenue, peaking at around $136 in the week of May 23. Active users remained steady, fluctuating slightly but generally maintaining between 41 and 61 throughout the quarter.
Weed Inc: Idle Tycoon
Weed Inc: Idle Tycoon, also by Metamoki Inc., showed modest weekly downloads, with a peak of 18 in both mid and late June. The app's weekly revenue peaked at $24 in early May before tapering off. Active users saw a slight increase towards the end of the quarter, reaching a high of 40 in the week of June 20.
Weed Firm 2: Back To College
Weed Firm 2: Back To College by Ludum LLC had consistent weekly downloads, peaking at 27 in mid-May. Revenue showed minor fluctuations, with a peak of $14 in early May. The game maintained a relatively stable number of active users, with a high of 74 in mid-June and ending the quarter with 65 active users.
Weed Factory Idle
Weed Factory Idle from Spider Solitaire exhibited notable growth in weekly downloads, reaching a high of 93 in early June. The game's revenue peaked at $20 in mid-April, and active users saw a steady increase, peaking at 152 in early June before settling at 58 by the end of the quarter.
For more detailed insights and data on the performance of these cannabis-themed games, visit Sensor Tower.